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The King of Souls

The Concept

The King of Souls was based on concept art by Raf Kayupov.

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The Breakdown

I modeled the hi poly in Zbrush and then used that hi poly to create the low poly both in Zbrush and in Maya. I created the fabric in Marvelous Designer and then brought it into Zbrush to make some adjustments. I textured in Substance Painter and Rendered in Marmoset Toolbag.

Character_Sheet.png
Character_Sheet_highrezsculpts.png

Final

Untitled_Camera 2_004_00065.png
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Other Projects

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